Final Fantasy VII 2D for Super Famicom was never officially released, but it existed as a concept during the early development phase of the original game. Development began in 1994, with the intention of being a traditional 2D RPG, in the style of Final Fantasy VI, for Nintendo's 16-bit console.
| Released | Dec 31, 1994 |
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| Status | Cancelled · Main game |
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| Platforms | Super Famicom |
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| Genres | Role-playing (RPG) |
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| Themes | FantasyScience fiction |
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| Game modes | Single player |
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| Perspective | Bird view / Isometric |
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| IGDB |
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